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Thread Statistics | Show CCP posts - 7 post(s) |

Gypsio III
Dirty Filthy Perverts
68
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Posted - 2011.11.05 11:16:00 -
[1] - Quote
Demon Azrakel wrote:C/Ped from Min. Capital discussion Gypsio III wrote:
Leave the Naglfar with the split weapon system ... but ensure that the Naglfar has a significant DPS advantage over even the Moros in compensation.
No. The shortest range, heaviest cap usage weapon system in the game (already that way for a blaster moros, will get even worse fyi), should have a DPS advantage over a ship that can choose between an armor (matches capital meta-game) or shield (stronger (doubly so) burst active tank) tank easily and uses weapons that do not require capacitor while having good damage type selection. If anything, rework capital missiles because they are **** in general.
He's right you know.  |

Gypsio III
Dirty Filthy Perverts
72
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Posted - 2011.11.06 11:37:00 -
[2] - Quote
Krell Kroenen wrote:
So a Nag pilot gets to train Projectile, Cruise skills and Torp skills to cover the required ranges and to be behind in DPS now eh? And to have that "flexible subpar" tanking that was talked about requires the need to train shield and armor skills up.
Given that case you won't see many new Nag pilots. They will just chose to train for the new easy mode Moros since it's the "best" dread now and easier to get in to.
At shortest-range, blasters need to be superior. ACs and missiles should have a range advantage, and do more DPS at somewhere in medium-ranges.
That said, the current Moros is silly. |

Gypsio III
Dirty Filthy Perverts
94
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Posted - 2011.11.10 09:37:00 -
[3] - Quote
If you're going to keep the Nidhoggur as an armour tank, it would probably be a good idea to make the Chimera an armour tank too, to avoid it being a useless Billy-no-mates when it comes to carrier tanking style. Say, switch the shield resist bonus to armour, move three meds to lows and switch the shield RR bonus to armour. This should solve its CPU problems too. |

Gypsio III
Dirty Filthy Perverts
96
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Posted - 2011.11.10 17:38:00 -
[4] - Quote
No removal of the built-in Warp Core Stabilisers on supercapitals? I'm surprised, why do these ships need a bonus normally seen on non-combat vessels such as haulers?
Also, the new shield capacity implants - just make them increase shield recharge time by the same amount, so no change in passive tanks. It really is that simple. |

Gypsio III
Dirty Filthy Perverts
97
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Posted - 2011.11.11 09:45:00 -
[5] - Quote
Mioelnir wrote:I like what I see.
Would still prefer the hel to switch to armor, since a logistics-hub supercarrier using a different tanking type than nearly everyone around it is such an obvious, expensive lynchpin.
Similarly, it would make sense to switch the Chimera, Phoenix, Wyvern and Leviathan to armour tanking, because of the lack of shield capitals and shield RR. This would also solve the entire shield-regen and Crystals/Slaves problems.
Or, maybe, you could actually solve the absurdity of three armour carriers and one shield one, by switching the Nidhoggur back to shield. It was a pretty stupid change to make in the first place and was significantly contributed to the dominance of armour on the capital level |

Gypsio III
Dirty Filthy Perverts
98
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Posted - 2011.11.14 10:06:00 -
[6] - Quote
Why do supercaps still have built-in warp core stabilisers? Say no to carebear modules on PVP ships! |

Gypsio III
Dirty Filthy Perverts
103
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Posted - 2011.11.16 15:37:00 -
[7] - Quote
Vincent Gaines wrote:DavidJayder wrote:Please remove the missile slots on the Naglfar. It is a bad idea and like all the other Minmatar split missile/gun ships it makes it bad. Agreed drop both missile slots and add a turret... the missile bay doesn't even have a bonus applied to it, what's the point of it being there?
Please also replace the launcher slots on the Phoenix with turret slots (and its shield tank with an armour tank) to prevent it being the only missile-using dread, making it hated and useless and its pilots told to train a proper dread to simplify dread DPS application, removing the missile flight time issue. |

Gypsio III
Dirty Filthy Perverts
138
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Posted - 2011.12.15 17:23:00 -
[8] - Quote
Why are supercaps immune to warp scramblers/disruptors? Why do they deserve penalty-free, built-in warp core stabilisers? Are they supposed to be industrial ships or miners like the Mastodon or the Skiff?
Supercaps are supposed to be vulnerable to subcapitals. How do we explain to the week-old newbie in a Rifter who tries to tackle an Aeon that the supercarrier "deserves" the ability to escape?
Years ago, warp-core-stabilised PVP ships were a scourge on TQ, allowing people to avoid having to commit to fights. This was fixed by setting suitable penalties on WCS. But two classes of ships remain, possessing built-in, penalty-free WCS. Complete the purge and remove disruptor/scrambler immunity from supercaps. They neither need nor deserve it. |

Gypsio III
Dirty Filthy Perverts
142
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Posted - 2011.12.19 10:41:00 -
[9] - Quote
Pattern Clarc wrote: Shields are at 100% when boarded
Phoenix has citadel torps that hit stationary caps for something approaching full damage, whilst not completely sucking against moving ones.
They "normally" already do hit stationary caps for full damage. The smallest capital sig is 2860 m, citadel torp explosion radius is 2000 m. The problems can only arise when Evasive Manoeuvres (max 35.16% sig reduction), or the Ragnarok's sig bonus is applied (37.5%). Considering that standard X-Instinct is only 7.5% sig reduction, I think that Evasive Manoeuvres is extremely overpowered. I mean, just compare it with some of the laughable Info links...
Pattern Clarc wrote:Naglfar loses missiles, missile bonuses, gains a turret plus second damage bonus
Only if you also do the same for the Phoenix. Leaving the Phoenix as the only missile-armed Dread will make it (even more) hated. |
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